Sweet Guarana
Credits to [GM]Kakashi for the guide
Talk with the NPC Doceira in Brasilis 187,162
Talk with Cherto inside Brasilis museum, bra_in01 95,179
Sunday, October 31, 2010
Finding Fairy
The Smallest n the best exp giving quest i ever did! just talk with 3 npc n 2 level ups!
Has Onward to the New World Quest as Prerequisite.
Credits to IroRenewalWiki for the below guide
1.In Splendide Field 2, talk to the Small Fairy (spl_fild02 34,223).
2. Back at the Midgard Camp, talk to the Camp Guard Captain (mid_camp 212,237).
4. Return to the Camp Guard Captain to tell him of the giant.
Has Onward to the New World Quest as Prerequisite.
Credits to IroRenewalWiki for the below guide
1.In Splendide Field 2, talk to the Small Fairy (spl_fild02 34,223).
2. Back at the Midgard Camp, talk to the Camp Guard Captain (mid_camp 212,237).
- Receive 70,000 Base EXP
4. Return to the Camp Guard Captain to tell him of the giant.
- Receive 70,000 Base EXP
Saturday, October 30, 2010
Emperium Wars
Latest nwro event
Emperium Wars event just awsome for the players who cant live without WOE, This is just a fun little gvg game, Any one person from 2 different guilds can play it. First guild to kill the other emp 5 times wins. Killing your own Emp takes away points.
Click on the Emperium War Portal
Register Your Guild and the Opponent Guild;
Emperium Wars event just awsome for the players who cant live without WOE, This is just a fun little gvg game, Any one person from 2 different guilds can play it. First guild to kill the other emp 5 times wins. Killing your own Emp takes away points.
Click on the Emperium War Portal
Register Your Guild and the Opponent Guild;
Ragnarok Martial Arts Dojo
Special and Latest addition in nwro!!!
Ragnarok Martial Arts Dojo
A long time ago, a legendary Grand Master of the Martial Arts built the first dojo in the World of Ragnarok. It has been handed down from generation to generation. To this day, it is owned by the great, great drandaughter, by the name of Grand Master Shin, of the legendary Master.
Martial Arts Belts
The belts color go by this order: White, Yellow, Green, Blue, Red, Black.
The belts do NOT have any bonus stats besides defense. You can add them if you'd like.
You are only able to wear one belt at a time. It equips in the left accessory slot.
Each belt has a level cap. The better the belt, the higher level cap it has.
Ragnarok Martial Arts Dojo
A long time ago, a legendary Grand Master of the Martial Arts built the first dojo in the World of Ragnarok. It has been handed down from generation to generation. To this day, it is owned by the great, great drandaughter, by the name of Grand Master Shin, of the legendary Master.
Martial Arts Belts
The belts color go by this order: White, Yellow, Green, Blue, Red, Black.
The belts do NOT have any bonus stats besides defense. You can add them if you'd like.
You are only able to wear one belt at a time. It equips in the left accessory slot.
Each belt has a level cap. The better the belt, the higher level cap it has.
Battle Ground /Maroll Battle Recruiter
Thanks [GM]Kakashi for making this guide.
Battleground
Battlegrounds is a PVP system in which two teams compete towards specific objectives in various arenas, and has unique equipment and consumable rewards for participation. To enter the Battlegrounds atrium, speak to Maroll Battle Recruiter.
Battleground
Battlegrounds is a PVP system in which two teams compete towards specific objectives in various arenas, and has unique equipment and consumable rewards for participation. To enter the Battlegrounds atrium, speak to Maroll Battle Recruiter.
Installing Ragnarok on MAC
Ragnarok by default has no MAC version.
But for all the Apple fans out there we can still Run Ragnarok on your Mac machine.
Here is a short tutorial on how to do do.
what we are going to do is install Windows XP on the mac machine using Oracle's Virtual Box. Its open-source nad available for almost all operating systems.
After Windows XP is installed then its like a normal XP machine just install Ragnarok as you install it on your Windows XP machine.
Here is a video tutorial on how to install Windows XP on MAC using Virtual Box. and All Credits for the Video to Sunil my Friend.
Monday, October 25, 2010
Dewata Item Details
To try all these plz tryNWRO once
Item Details:
Jati Crown
Shining Cendrawasih Feather
Comodo Leather
Cendrawasih Feather
Ceres
Item Details:
Jati Crown
Shining Cendrawasih Feather
Comodo Leather
Cendrawasih Feather
Ceres
Dewata Monster Details
These are information of the monsters in Dewata on players requests
Again thanks [GM]Kakashi for it
Leak
Alnoldi
Again thanks [GM]Kakashi for it
Leak
Alnoldi
Sunday, October 24, 2010
Homunculus S skills
Credits [GM]Kakashi
There is No quest for Homunculus S just talk to the cat girl in room with an evolved (Possibly loyal) lvl 99 Homunculus and choose from menu.
when you talk to the cat girl npc, the first set of choices are:
Code:
I want a mutated homunculus.
I want to see the descriptions.
no.
if you pick the top choice it asks which one, they are listed in this order:
Eira
Sera
Dieter
Bayeri
Eleanor
All Homunculus S Skills has been released in nwro;
Summon Legion
Max Lv: 5
Desc: Summons an insect type monster to attack a single target. The higher the skill level, the stronger the insect monster that is summoned.
[Lv 1] SP Cost: 60 / Summons Hornet / Duration 20 seconds
[Lv 2] SP Cost: 80 / Summons Giant Hornet / Duration 30 seconds
[Lv 3] SP Cost: 100 / Summons Giant Hornet / Duration 40 seconds
[Lv 4] SP Cost: 120 / Summons Luciola Vespa / Duration 50 seconds
[Lv 5] SP Cost: 140 / Summons Luciola Vespa / Duration 60 seconds
Needle of Paralysis
Max Lv: 5
Desc: Stings a target with a powerful numbing poison, which causes poison element damage and causes the paralysis status effect.
While under the effect of paralysis, the target cannot move, takes longer to cast skills and has reduced defense. The duration of paralysis is reduced by VIT and Luk.
[Lv 1] SP Cost: 48 / Physical Damage 800% / Paralysis Chance 45%
[Lv 2] SP Cost: 60 / Physical Damage 900% / Paralysis Chance 50%
[Lv 3] SP Cost: 72 / Physical Damage 1000% / Paralysis Chance 55%
[Lv 4] SP Cost: 84 / Physical Damage 1100% / Paralysis Chance 60%
[Lv 5] SP Cost: 96 / Physical Damage 1200% / Paralysis Chance 65%
Poison Mist
Max Lv: 5
Desc: Disperses an arial toxin that affects all targets that enter. Deals poison element damage as well as causes blindness. You can only have one active at a time.
[Lv 1] SP Cost: 65 / Blind Chance 20% / Duration 12 seconds
[Lv 2] SP Cost: 75 / Blind Chance 30% / Duration 14 seconds
[Lv 3] SP Cost: 85 / Blind Chance 40% / Duration 16 seconds
[Lv 4] SP Cost: 95 / Blind Chance 50% / Duration 18 seconds
[Lv 5] SP Cost: 105 / Blind Chance 60% / Duration 20 seconds
Pain Killer
Max Lv: 5
Desc: Injects a target with a mild paralytic toxin, which delays the effects of damage taken. The delayed damage is also reduced. However it causes a side effect of lowering attack speed.
[Lv 1] SP Cost: 48 / Duration 20 seconds
[Lv 2] SP Cost: 52 / Duration 30 seconds
[Lv 3] SP Cost: 56 / Duration 40 seconds
[Lv 4] SP Cost: 60 / Duration 50 seconds
[Lv 5] SP Cost: 64 / Duration 60 seconds
There is No quest for Homunculus S just talk to the cat girl in room with an evolved (Possibly loyal) lvl 99 Homunculus and choose from menu.
when you talk to the cat girl npc, the first set of choices are:
Code:
I want a mutated homunculus.
I want to see the descriptions.
no.
if you pick the top choice it asks which one, they are listed in this order:
Eira
Sera
Dieter
Bayeri
Eleanor
All Homunculus S Skills has been released in nwro;
Summon Legion
Max Lv: 5
Desc: Summons an insect type monster to attack a single target. The higher the skill level, the stronger the insect monster that is summoned.
[Lv 1] SP Cost: 60 / Summons Hornet / Duration 20 seconds
[Lv 2] SP Cost: 80 / Summons Giant Hornet / Duration 30 seconds
[Lv 3] SP Cost: 100 / Summons Giant Hornet / Duration 40 seconds
[Lv 4] SP Cost: 120 / Summons Luciola Vespa / Duration 50 seconds
[Lv 5] SP Cost: 140 / Summons Luciola Vespa / Duration 60 seconds
Needle of Paralysis
Max Lv: 5
Desc: Stings a target with a powerful numbing poison, which causes poison element damage and causes the paralysis status effect.
While under the effect of paralysis, the target cannot move, takes longer to cast skills and has reduced defense. The duration of paralysis is reduced by VIT and Luk.
[Lv 1] SP Cost: 48 / Physical Damage 800% / Paralysis Chance 45%
[Lv 2] SP Cost: 60 / Physical Damage 900% / Paralysis Chance 50%
[Lv 3] SP Cost: 72 / Physical Damage 1000% / Paralysis Chance 55%
[Lv 4] SP Cost: 84 / Physical Damage 1100% / Paralysis Chance 60%
[Lv 5] SP Cost: 96 / Physical Damage 1200% / Paralysis Chance 65%
Poison Mist
Max Lv: 5
Desc: Disperses an arial toxin that affects all targets that enter. Deals poison element damage as well as causes blindness. You can only have one active at a time.
[Lv 1] SP Cost: 65 / Blind Chance 20% / Duration 12 seconds
[Lv 2] SP Cost: 75 / Blind Chance 30% / Duration 14 seconds
[Lv 3] SP Cost: 85 / Blind Chance 40% / Duration 16 seconds
[Lv 4] SP Cost: 95 / Blind Chance 50% / Duration 18 seconds
[Lv 5] SP Cost: 105 / Blind Chance 60% / Duration 20 seconds
Pain Killer
Max Lv: 5
Desc: Injects a target with a mild paralytic toxin, which delays the effects of damage taken. The delayed damage is also reduced. However it causes a side effect of lowering attack speed.
[Lv 1] SP Cost: 48 / Duration 20 seconds
[Lv 2] SP Cost: 52 / Duration 30 seconds
[Lv 3] SP Cost: 56 / Duration 40 seconds
[Lv 4] SP Cost: 60 / Duration 50 seconds
[Lv 5] SP Cost: 64 / Duration 60 seconds
Saturday, October 23, 2010
Renewal Phase II & Episode 14.2 Expansions
Thanks [GM]Kakashi for the hard work n digging out this inforation!
ENTER Renewal Continuation Phase II.
====================================
We're finally entering Phase II of the renewal developments, now most of clients and databases around the world have been either updated, or in the process of being updated soon. This was a very LONG process to see each country get stabilized so that going commercially would be a smooth transaction. I must say - I'm very proud of the development team pulling it off with such little mess ups.
Now things are alot more organized in the development pool.
SO what does Phase II contain?
Well mainly balancing issues, Bugs, and un-released 1st phases implementations. I don't want go into the details with the nitty gritty with Stats, HP changes, Aspd, etc. since it's still going to be tweaked around with till it's well stable. So for now - I'm gonna explain some new features and content that'll be release soon between the next few months.
The team have already had plans to develop a 2nd 2D layer that stacks on your character sprite, but this time, it'll be shown BELOW and ABOVE. The system for the new 2D Layer known as CROSS 2D, we can set the new sprites to appear Above or Under the character avatar in any given frame.
So whats the point of the new 2D Layer?
Simple - Players will now have more customizable options - In the Player INFO tab there will be another TabCostumes Equipment, in there a player will be able to change and rearrange accessories.
Heres a Sample of what you can expect
So yes in short - Wings, Bages, Accessories, Etc. will be added soon.
On our end we've been experimenting with more 32bit sprites looking to utilize this further - Players will be able to see some of these in the upcoming patches with our Mobs. I can't go into details why or what we're planning it for, but it's mainly to give you players a much richer experience.
ENTER Renewal Continuation Phase II.
====================================
We're finally entering Phase II of the renewal developments, now most of clients and databases around the world have been either updated, or in the process of being updated soon. This was a very LONG process to see each country get stabilized so that going commercially would be a smooth transaction. I must say - I'm very proud of the development team pulling it off with such little mess ups.
Now things are alot more organized in the development pool.
SO what does Phase II contain?
Well mainly balancing issues, Bugs, and un-released 1st phases implementations. I don't want go into the details with the nitty gritty with Stats, HP changes, Aspd, etc. since it's still going to be tweaked around with till it's well stable. So for now - I'm gonna explain some new features and content that'll be release soon between the next few months.
The team have already had plans to develop a 2nd 2D layer that stacks on your character sprite, but this time, it'll be shown BELOW and ABOVE. The system for the new 2D Layer known as CROSS 2D, we can set the new sprites to appear Above or Under the character avatar in any given frame.
So whats the point of the new 2D Layer?
Simple - Players will now have more customizable options - In the Player INFO tab there will be another TabCostumes Equipment, in there a player will be able to change and rearrange accessories.
Heres a Sample of what you can expect
So yes in short - Wings, Bages, Accessories, Etc. will be added soon.
On our end we've been experimenting with more 32bit sprites looking to utilize this further - Players will be able to see some of these in the upcoming patches with our Mobs. I can't go into details why or what we're planning it for, but it's mainly to give you players a much richer experience.
Wednesday, October 20, 2010
Repeatable Exp quests!
People many times ask me how i manage to level so fast!
well here is the secret for all my readers!
The exp rates will differ as per your server rates these exps are of iRO Ymir
The following NPCs will give the player a choice of how many monsters they wish to hunt at a time. 50, 100, or 150 monsters can be hunted. EXP rewarded per kill is the same for all three amounts (i.e. Killing 100 monsters gives twice as much experience as killing 50).
Kill counts are shared among party members that are within the killer's screen range (The person who dealt the final blow must be viewable on your screen).
If the wrong option is accidently chosen, players can give up the quest and will lose all current progress, which allows the player to choose a different size of monster hunt.
Maximum experience gain for each 50-monster turn-in is 1 Base Level and 1 Job Level.
100 monster and 150 monster turn-in allows a maximum gain of 2 and 3 levels respectively.
The rewards listed are for killing FIFTY monsters. Double or triple this amount to calculate reward values for hunting 100 or 150 monsters.
Note: Homunculus and Mercenary kills will not increase your kill count!
Note: It is possible to keep the quest, become a Transcendent and collect the reward before the minimum level requirement
well here is the secret for all my readers!
The exp rates will differ as per your server rates these exps are of iRO Ymir
The following NPCs will give the player a choice of how many monsters they wish to hunt at a time. 50, 100, or 150 monsters can be hunted. EXP rewarded per kill is the same for all three amounts (i.e. Killing 100 monsters gives twice as much experience as killing 50).
Kill counts are shared among party members that are within the killer's screen range (The person who dealt the final blow must be viewable on your screen).
If the wrong option is accidently chosen, players can give up the quest and will lose all current progress, which allows the player to choose a different size of monster hunt.
Maximum experience gain for each 50-monster turn-in is 1 Base Level and 1 Job Level.
100 monster and 150 monster turn-in allows a maximum gain of 2 and 3 levels respectively.
The rewards listed are for killing FIFTY monsters. Double or triple this amount to calculate reward values for hunting 100 or 150 monsters.
Note: Homunculus and Mercenary kills will not increase your kill count!
Note: It is possible to keep the quest, become a Transcendent and collect the reward before the minimum level requirement
NPC | Location | Minimum Level | Maximum Level | Monster | Base EXP Reward (50) | Job EXP Reward (50) | Base EXP Per Monster | Job EXP Per Monster |
---|---|---|---|---|---|---|---|---|
Langry | (gef_fild07 321, 193) | 2 | 20 | Fabre | 1,155 | 90 | 23.1 | 1.8 |
Halgus | (gef_fild04 191, 54) | 2 | 20 | Pupa | 1,155 | 90 | 23.1 | 1.8 |
Gregor | (moc_fild02 74, 329) | 10 | 30 | Peco Peco | 12,000 | 6,000 | 240 | 120 |
Laertes | (prt_fild04 356, 148) | 15 | 45 | Creamy | 8,850 | 3,375 | 177 | 67.5 |
Nutters | (mjolnir_01 293, 20) | 18 | 60 | Coco | 10,800 | 11,715 | 216 | 234.3 |
Yullo | (mjolnir_01 296, 29) | 24 | 60 | Caramel | 31,275 | 18,816 | 625.5 | 376.32 |
Private Jeremy | (moc_fild11 57, 138) | 25 | 60 | Golem | 42,000 | 27,000 | 840 | 540 |
Shone | (moc_fild17 208, 346) | 25 | 60 | Hode | 47,325 | 3,375 | 946.5 | 67.5 |
Lemly | (moc_fild17 66, 273) | 30 | 65 | Frilldora | 90,000 | 69,000 | 1800 | 1380 |
Li | (pay_fild10 108, 357) | 35 | 70 | Dokebi | 63,000 | 54,000 | 1260 | 1080 |
Lella | (ayo_fild01 44, 241) | 36 | 65 | Leaf Cat | 38,610 | 47,268 | 772.2 | 945.36 |
Cuir | (cmd_fild01 362, 256) | 45 | 80 | Alligator | 258,563 | 162,375 | 5171.25 | 3247.5 |
Local Villager | (ein_fild01 43, 249) | 60 | 74 | Demon Pungus | 375,399 | 216,678 | 7507.98 | 4333.56 |
Lilla | (um_fild01 35, 281) | 60 | 85 | Dryad | 352,283 | 190,358 | 7045.65 | 3807.15 |
Vegetable Farmer | (ein_fild06 82, 171) | 70 | 85 | Goat | 387,734 | 232,733 | 7754.67 | 4654.65 |
Dragon Hunter | (lou_dun02 161, 264) | 50 | 90 | Zhu Po Long | 226,950 | ? | 4,539 | ? |
Mantis Researcher | (lou_fild01 240, 354) | 35 | 70 | Mantis | 28,227 | ? | 565 | ? |
Deadman | (nif_fild01 332, 327) | 60 | 90 | Disguise | 210,900 | 143,700 | 4,218 | 2,874 |
Deadman | (nif_fild01 332, 327) | 75 | 98 | Loli Ruri | 498,000 | ? | 9,960 | ? |
Homunculus S Quest map added in nwRO
As Episode 14.3 has a new additons for all those Alchemists n Genetics
the Homunculus S.
to transmute your Homunculus the user needs to complete a quest will give quest detail as i get it the map where its done is here
Strange House
the Homunculus S.
to transmute your Homunculus the user needs to complete a quest will give quest detail as i get it the map where its done is here
Strange House
Arsinoé : Aerie's Tears appiled in NWRO
[GM] Kakashi has done it again Arsinoé : Aerie's Tears is applied on NWRO here are some screenshots of it.
Arsinoé : Aerie's Tears
Thanks [GM] Kakashi For the information and applying this to NWRO.
Arsinoé : Aerie's Tears
This is a kind of Stand-Alone, a new continent, independant of the rest of Rune-Midgard (except for the access quest at Alberta).
The aim is to increase the quest's interest in Ragnarök, by instancied quests, animated NPC, a true scenario, exploration of new horizons ... Created for a party of 4-5 players, you can't do it alone, it's more like a basic RPG. The Continent of Arsinoé is a single scenario with various quests. You have Four independant campaigns : The Goblin King, UnderWorld, Sidon and The Rana's Empire where you are leading an army in a succession of instances in differents battlefields.
Contains :
- 110+ Maps
- 120+ Monsters
- 75+ Items
- 60+ Quests
Arsinoé : Aerie's Tears
This is a kind of Stand-Alone, a new continent, independant of the rest of Rune-Midgard (except for the access quest at Alberta).
The aim is to increase the quest's interest in Ragnarök, by instancied quests, animated NPC, a true scenario, exploration of new horizons ... Created for a party of 4-5 players, you can't do it alone, it's more like a basic RPG. The Continent of Arsinoé is a single scenario with various quests. You have Four independant campaigns : The Goblin King, UnderWorld, Sidon and The Rana's Empire where you are leading an army in a succession of instances in differents battlefields.
Contains :
- 110+ Maps
- 120+ Monsters
- 75+ Items
- 60+ Quests
Saturday, October 16, 2010
Changes in Game Machenics after Renewal
Here is a small guide om changes in the game mechanics after renewal system is applied
and a Big thanks to Doddler for the guide
Base Stats
Strength (STR) *
- 1 point of STR increases status physical attack power by 1.2
- 5 points of STR increase status defense by 1
Agility (AGI)
- 1 point of AGI increases flee rate by 1
- 4 points of AGI increases your attack speed by 1
- 5 points of AGI increases status defense by 1
Vitality (VIT)
- 1 point of VIT increases your Max HP by 1%
- 1 point of VIT increases your recovery rate by 2%
- 2 points of VIT increases your status defense by 1
- 5 points of VIT increases your status magic defense by 1
Inteligence (INT)
- 1 point of INT decreases your variable cast time by 0.2%. - 1 point of INT increases your status magic attack by 1.5
- 2 points of INT increases your status magic defense by 1
Dexterity (DEX) *
- 1 point of DEX increases your hit rate by 1
- 1 point of DEX decreases your variable cast time by 0.4%.
- 4 points of DEX increases your status magic defense by 1
- 5 points of DEX increases your status magic attack by 1
- 10 points of DEX increases your status physical attack power by 1
- 10 points of DEX increases your attack speed by 1
Luck (LUK)
- 1 point of LUK increases your Critical by 0.3
- 3 points of LUK increases your status physical attack power by 1
- 3 points of LUK increases your status magical attack power by 1
- 3 points of LUK increases your hit by 1
- 7 points of LUK increases your flee by 1
- 10 points of LUK increases your perfect dodge by 1
Base Level
- 1 level increases your HIT rate by 1.
- 1 level increases your FLEE rate by 1.
- 4 levels increases your status ATK by 1.
- 4 levels increases your status MATK by 1.
- 6 levels increases your status DEF by 1.
- 6 levels increases your status MDEF by 1.
and a Big thanks to Doddler for the guide
Base Stats
Strength (STR) *
- 1 point of STR increases status physical attack power by 1.2
- 5 points of STR increase status defense by 1
Agility (AGI)
- 1 point of AGI increases flee rate by 1
- 4 points of AGI increases your attack speed by 1
- 5 points of AGI increases status defense by 1
Vitality (VIT)
- 1 point of VIT increases your Max HP by 1%
- 1 point of VIT increases your recovery rate by 2%
- 2 points of VIT increases your status defense by 1
- 5 points of VIT increases your status magic defense by 1
Inteligence (INT)
- 1 point of INT decreases your variable cast time by 0.2%. - 1 point of INT increases your status magic attack by 1.5
- 2 points of INT increases your status magic defense by 1
Dexterity (DEX) *
- 1 point of DEX increases your hit rate by 1
- 1 point of DEX decreases your variable cast time by 0.4%.
- 4 points of DEX increases your status magic defense by 1
- 5 points of DEX increases your status magic attack by 1
- 10 points of DEX increases your status physical attack power by 1
- 10 points of DEX increases your attack speed by 1
Luck (LUK)
- 1 point of LUK increases your Critical by 0.3
- 3 points of LUK increases your status physical attack power by 1
- 3 points of LUK increases your status magical attack power by 1
- 3 points of LUK increases your hit by 1
- 7 points of LUK increases your flee by 1
- 10 points of LUK increases your perfect dodge by 1
Base Level
- 1 level increases your HIT rate by 1.
- 1 level increases your FLEE rate by 1.
- 4 levels increases your status ATK by 1.
- 4 levels increases your status MATK by 1.
- 6 levels increases your status DEF by 1.
- 6 levels increases your status MDEF by 1.
Dewata in testing in KRO
[GM]Kakashi is working very hard these days here is one more update from KRO and future launch of nwro!
The mysterious land Dewata is released in kRO with new maps / monster / drops.
As soon testing phase is over on kRO it will be added in nwRO.
2 New MVP
Leak:
Butoijo:
N.B. - Butoijo is right now normal monster with custom drop, its MVP status will comeafter next patch.
The mysterious land Dewata is released in kRO with new maps / monster / drops.
As soon testing phase is over on kRO it will be added in nwRO.
2 New MVP
Leak:
Butoijo:
N.B. - Butoijo is right now normal monster with custom drop, its MVP status will comeafter next patch.
Latest News From KRO (Mounts for All classes Cming up)
Again [GM]Kakashi has done it
I'm really intrigued with some of the screenies from their recent conference. It appears to have new mounts for job classes for upcoming release in December'2010.
Merchent Class - Savage Mount.
Mage Class - Fire Fox Mount.
Ninja Class - Frog Mount.
I'm really intrigued with some of the screenies from their recent conference. It appears to have new mounts for job classes for upcoming release in December'2010.
Merchent Class - Savage Mount.
Mage Class - Fire Fox Mount.
Ninja Class - Frog Mount.
Complete Acolyte - Priest - Monk Guide
Guide By [GM] Kakashi of nwro
Acolyte
Lv 1-12: Leveling as a novice. Stick to low level monsters like Porings, Pupas, and Roda Frogs. If being tanked then try Poporings.
Lv 12-30: The first few jobs as an Acolyte will be on the same monsters killed as a novice, or one can also move to Payon Caves instead of killing Poporings. Unless the Acolyte has good SP/INT gear or friends then their SP will run out fast when heal bombing, so they have to make sure that they have an equip like a Mace to defend themselves while regenerating HP and SP.
Lv 30-40: Here is where one can choose to solo or to jump right into fully supporting a party. The Acolyte can choose to heal bomb monsters in the 2nd and 3rd levels of Payon Caves, or possibly heal bomb at the Glastheim Church Yard, but the Mimics, Hunter Flies, and Dark Lord make this challenging. The easiest thing to do is to find a low level Mage to party with, either at Prontera Argiopes, Louyang Mi Gaos, or Clock Tower or Glastheim Sewer Stings if both party members have good equipment.
Lv 40-50: Continue heal bombing at the aforementioned places, and possibly move to Glastheim Prison once you get Holy Light to kill Zombie Prisoners and Injustices. Also may continue leveling with Mages, but try to be at Clock Tower and Stings now unless the party members are all new to RO.
Lv 50-65: Again mostly the same places, try to only party now as soloing gets pretty slow and dull. May want to step it up a bit and find a newly changed Wizard to level with at Prison instead since they can mob. Or a low level Dancer/Bard to go to Stings with since they'll kill much more efficiently than a Mage. Also, if the Acolyte has very good equipment they can consider partying with a Grand Cross Crusader at Glastheim Chivalry.
Acolyte
Lv 1-12: Leveling as a novice. Stick to low level monsters like Porings, Pupas, and Roda Frogs. If being tanked then try Poporings.
Lv 12-30: The first few jobs as an Acolyte will be on the same monsters killed as a novice, or one can also move to Payon Caves instead of killing Poporings. Unless the Acolyte has good SP/INT gear or friends then their SP will run out fast when heal bombing, so they have to make sure that they have an equip like a Mace to defend themselves while regenerating HP and SP.
Lv 30-40: Here is where one can choose to solo or to jump right into fully supporting a party. The Acolyte can choose to heal bomb monsters in the 2nd and 3rd levels of Payon Caves, or possibly heal bomb at the Glastheim Church Yard, but the Mimics, Hunter Flies, and Dark Lord make this challenging. The easiest thing to do is to find a low level Mage to party with, either at Prontera Argiopes, Louyang Mi Gaos, or Clock Tower or Glastheim Sewer Stings if both party members have good equipment.
Lv 40-50: Continue heal bombing at the aforementioned places, and possibly move to Glastheim Prison once you get Holy Light to kill Zombie Prisoners and Injustices. Also may continue leveling with Mages, but try to be at Clock Tower and Stings now unless the party members are all new to RO.
Lv 50-65: Again mostly the same places, try to only party now as soloing gets pretty slow and dull. May want to step it up a bit and find a newly changed Wizard to level with at Prison instead since they can mob. Or a low level Dancer/Bard to go to Stings with since they'll kill much more efficiently than a Mage. Also, if the Acolyte has very good equipment they can consider partying with a Grand Cross Crusader at Glastheim Chivalry.
Thursday, October 7, 2010
Sorcerer Elemental spirits information
Thanks [GM] Kakashi of nwro for this guide
Summon a Spirit:
1- You can summon a spirit using each respective elemental summon skill.
Summon Fire Spirit Agni calls a fire elemental spirit.
Summon Water Spirit Aqua calls a water elemental spirit.
Summon Wind Spirit Ventus calls a wind elemental spirit.
Summon Earth Spirit Tera calls an earth elemental spirit.
2- Each summon skill level call a spirit according to the skill level used:
Each summon skill level 1 calls a level 1 elemental spirit ( small spirit ).
Each summon skill level 2 calls a level 2 elemental spirit. ( medium spirit ).
Each summon skill level 3 calls a level 3 elemental spirit. ( large spirit ).
3- Every spirit starts as passive mode. Even in relogins.
4- You can change your elemental spirit mode through Spirit Control skill:
Spirit Control level 1 changes your elemental spirit into passive mode.
Spirit Control level 2 changes your elemental spirit into assist mode.
Spirit Control level 3 changes your elemental spirit into aggressive mode.
Spirit Control level 4 removes your elemental spirit.
5- Every time you use Spirit Control your elemental spirit will use a skill from its respective mode and level.
6- Every elemental spirit have 1 skill per mode and this is the list of skills that every elemental can use:
- Fire Elemental Spirit lv 1 ( small ):
Passive mode : Pyrotechnic.
Assist mode : Circle of Fire.
Offenssive mode: Fire Arrow.
- Fire Elemental Spirit lv 2 (mediium):
Passive mode: Heater.
Assist mode: Fire Cloak
Offenssive mode: Fire Bomb
Summon a Spirit:
1- You can summon a spirit using each respective elemental summon skill.
Summon Fire Spirit Agni calls a fire elemental spirit.
Summon Water Spirit Aqua calls a water elemental spirit.
Summon Wind Spirit Ventus calls a wind elemental spirit.
Summon Earth Spirit Tera calls an earth elemental spirit.
2- Each summon skill level call a spirit according to the skill level used:
Each summon skill level 1 calls a level 1 elemental spirit ( small spirit ).
Each summon skill level 2 calls a level 2 elemental spirit. ( medium spirit ).
Each summon skill level 3 calls a level 3 elemental spirit. ( large spirit ).
3- Every spirit starts as passive mode. Even in relogins.
4- You can change your elemental spirit mode through Spirit Control skill:
Spirit Control level 1 changes your elemental spirit into passive mode.
Spirit Control level 2 changes your elemental spirit into assist mode.
Spirit Control level 3 changes your elemental spirit into aggressive mode.
Spirit Control level 4 removes your elemental spirit.
5- Every time you use Spirit Control your elemental spirit will use a skill from its respective mode and level.
6- Every elemental spirit have 1 skill per mode and this is the list of skills that every elemental can use:
- Fire Elemental Spirit lv 1 ( small ):
Passive mode : Pyrotechnic.
Assist mode : Circle of Fire.
Offenssive mode: Fire Arrow.
- Fire Elemental Spirit lv 2 (mediium):
Passive mode: Heater.
Assist mode: Fire Cloak
Offenssive mode: Fire Bomb
Subscribe to:
Posts (Atom)