Showing posts with label Renewal. Show all posts
Showing posts with label Renewal. Show all posts

Saturday, October 23, 2010

Renewal Phase II & Episode 14.2 Expansions

Thanks [GM]Kakashi for the hard work n digging out this inforation!

ENTER Renewal Continuation Phase II.
====================================

We're finally entering Phase II of the renewal developments, now most of clients and databases around the world have been either updated, or in the process of being updated soon. This was a very LONG process to see each country get stabilized so that going commercially would be a smooth transaction. I must say - I'm very proud of the development team pulling it off with such little mess ups.

Now things are alot more organized in the development pool.

SO what does Phase II contain?

Well mainly balancing issues, Bugs, and un-released 1st phases implementations. I don't want go into the details with the nitty gritty with Stats, HP changes, Aspd, etc. since it's still going to be tweaked around with till it's well stable. So for now - I'm gonna explain some new features and content that'll be release soon between the next few months.

The team have already had plans to develop a 2nd 2D layer that stacks on your character sprite, but this time, it'll be shown BELOW and ABOVE. The system for the new 2D Layer known as CROSS 2D, we can set the new sprites to appear Above or Under the character avatar in any given frame.

So whats the point of the new 2D Layer?

Simple - Players will now have more customizable options - In the Player INFO tab there will be another TabCostumes Equipment, in there a player will be able to change and rearrange accessories.

Heres a Sample of what you can expect

sampleimage





So yes in short - Wings, Bages, Accessories, Etc. will be added soon.

On our end we've been experimenting with more 32bit sprites looking to utilize this further - Players will be able to see some of these in the upcoming patches with our Mobs. I can't go into details why or what we're planning it for, but it's mainly to give you players a much richer experience.

Saturday, October 16, 2010

Changes in Game Machenics after Renewal

Here is a small guide om changes in the game mechanics after renewal system is applied

and a Big thanks to Doddler for the guide

Base Stats

Strength (STR) *
- 1 point of STR increases status physical attack power by 1.2
- 5 points of STR increase status defense by 1

Agility (AGI)
- 1 point of AGI increases flee rate by 1
- 4 points of AGI increases your attack speed by 1
- 5 points of AGI increases status defense by 1

Vitality (VIT)
- 1 point of VIT increases your Max HP by 1%
- 1 point of VIT increases your recovery rate by 2%
- 2 points of VIT increases your status defense by 1
- 5 points of VIT increases your status magic defense by 1

Inteligence (INT)
- 1 point of INT decreases your variable cast time by 0.2%. - 1 point of INT increases your status magic attack by 1.5
- 2 points of INT increases your status magic defense by 1

Dexterity (DEX) *
- 1 point of DEX increases your hit rate by 1
- 1 point of DEX decreases your variable cast time by 0.4%.
- 4 points of DEX increases your status magic defense by 1
- 5 points of DEX increases your status magic attack by 1
- 10 points of DEX increases your status physical attack power by 1
- 10 points of DEX increases your attack speed by 1

Luck (LUK)
- 1 point of LUK increases your Critical by 0.3
- 3 points of LUK increases your status physical attack power by 1
- 3 points of LUK increases your status magical attack power by 1
- 3 points of LUK increases your hit by 1
- 7 points of LUK increases your flee by 1
- 10 points of LUK increases your perfect dodge by 1

Base Level
- 1 level increases your HIT rate by 1.
- 1 level increases your FLEE rate by 1.
- 4 levels increases your status ATK by 1.
- 4 levels increases your status MATK by 1.
- 6 levels increases your status DEF by 1.
- 6 levels increases your status MDEF by 1.