ENTER Renewal Continuation Phase II.
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We're finally entering Phase II of the renewal developments, now most of clients and databases around the world have been either updated, or in the process of being updated soon. This was a very LONG process to see each country get stabilized so that going commercially would be a smooth transaction. I must say - I'm very proud of the development team pulling it off with such little mess ups.
Now things are alot more organized in the development pool.
SO what does Phase II contain?
Well mainly balancing issues, Bugs, and un-released 1st phases implementations. I don't want go into the details with the nitty gritty with Stats, HP changes, Aspd, etc. since it's still going to be tweaked around with till it's well stable. So for now - I'm gonna explain some new features and content that'll be release soon between the next few months.
The team have already had plans to develop a 2nd 2D layer that stacks on your character sprite, but this time, it'll be shown BELOW and ABOVE. The system for the new 2D Layer known as CROSS 2D, we can set the new sprites to appear Above or Under the character avatar in any given frame.
So whats the point of the new 2D Layer?
Simple - Players will now have more customizable options - In the Player INFO tab there will be another TabCostumes Equipment, in there a player will be able to change and rearrange accessories.
Heres a Sample of what you can expect

So yes in short - Wings, Bages, Accessories, Etc. will be added soon.
On our end we've been experimenting with more 32bit sprites looking to utilize this further - Players will be able to see some of these in the upcoming patches with our Mobs. I can't go into details why or what we're planning it for, but it's mainly to give you players a much richer experience.